Arenas Directory · Complete Guide
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Smash Remix Stages

What it is: This directory catalogs all newly introduced stages in Smash Remix, listing source games, competitive legality, and dynamic hazard configurations.

Can it be played: Every stage executes natively on original Nintendo 64 hardware with an 8MB Expansion Pak and on all standard N64 emulators.

How to start: Install the Smash Remix patch, launch VS Mode, and select from the custom multi-page stage selection grid.

Stages Architecture & Engine Limits

In the original 1999 release of Super Smash Bros., competitive variety was constrained by a total of nine stages. While iconic, several original maps featured disruptive environmental hazards like Tornadoes on Hyrule Castle or Arwing laser fire on Sector Z, leaving Dream Land as the sole uncontested tournament arena.

The Smash Remix team revolutionized N64 arena design by importing, rebuilding, and optimizing custom 3D collision geometry. By utilizing the 8MB Expansion Pak's expanded display list buffers, the game renders intricate geometry, multi-layered parallax skyboxes, and animated water effects while preserving locked 60 frames-per-second combat timing.

Tournament Legal Starter Arenas

Competitive Rulesets

These stages provide fair blast zones, predictable platform geometry, and zero game-deciding random hazards:

Battlefield

Neutral Starter
Source: Super Smash Bros. (1999)

The definitive tri-platform layout. Brings the classic single-player Duel Zone arena into regular competitive VS multiplayer with balanced blast zones.

Hazards: None (Pure flat base with 3 symmetrical floating platforms)
Availability: Available by default in stage selection

Final Destination

Counterpick / Starter
Source: Super Smash Bros. (1999)

The legendary flat stage where Master Hand is fought. Features zero platform distractions, emphasizing raw neutral footsies and edgeguard fundamentals.

Hazards: None (Pure flat platform with no obstacles)
Availability: Available by default in stage selection

Smashville

Neutral Starter
Source: Animal Crossing (N64 / GameCube)

Inspired by the beloved Animal Crossing town arena from Brawl. Features a flat stage with a gently gliding center platform that expands combo extensions.

Hazards: Single smooth moving center platform
Availability: Available by default in stage selection

Fountain of Dreams

Counterpick
Source: Kirby’s Adventure / Melee

Brought to life with glistening N64 water reflections. Features dynamic side platforms that elevate and submerge in rhythm with the battle.

Hazards: Two water-driven descending side platforms
Availability: Available by default in stage selection

Pokémon Stadium

Counterpick
Source: Pokémon Stadium (1999)

Features a large main platform and two standard floating shelves, accompanied by an animated giant Jumbotron screen displaying match statistics.

Hazards: Optional terrain transitions (Fire, Water, Grass, Rock)
Availability: Available by default in stage selection

Franchise-Themed Casual & Retro Stages

Classic Worlds Recreated

Iconic gaming worlds lovingly rendered in authentic low-poly Nintendo 64 visual styling:

Peach’s Castle II

Casual / Counterpick
Source: Super Mario 64 (1996)

Set on the rooftops of Princess Peach’s mushroom kingdom residence, complete with stained glass windows and rotating towers.

Hazards: Banzai Bill launch trajectory
Availability: Available by default in stage selection

Corneria

Casual / Counterpick
Source: Star Fox 64 (1997)

Fight on the hull of the Great Fox cruiser as it soars through the stratosphere, with low blast zones and Arwing laser fly-bys.

Hazards: Great Fox laser cannons and Arwings
Availability: Available by default in stage selection

Spiral Mountain

Casual Arena
Source: Banjo-Kazooie (1998)

Banjo’s homeland rendered with authentic Rareware textures, featuring Gruntilda’s lair looming in the background.

Hazards: Rotating camera perspective and terrain slopes
Availability: Available by default in stage selection

Clock Tower

Casual / Counterpick
Source: The Legend of Zelda: Majora’s Mask (2000)

Set atop Clock Town with the terrifying Moon descending in the skybox as the match timer winds down.

Hazards: Dynamic countdown clock and fireworks
Availability: Available by default in stage selection

Windy’s

Casual Arena
Source: Conker’s Bad Fur Day (2001)

The rolling green hills and giant working windmill from Conker’s opening chapter, capturing Rareware’s late-era visual fidelity.

Hazards: Rotating windmill sails and dung beetle paths
Availability: Available by default in stage selection

Showdown at the Tower

Casual Arena
Source: Mischief Makers (1997)

Treasure’s industrial sci-fi arena featuring floating grab-blocks and dynamic multi-tiered platforms.

Hazards: Climbable block geometry
Availability: Available by default in stage selection

Mute City

Casual Arena
Source: F-Zero X (1998)

A floating spectator platform flying alongside high-octane hovercraft reaching velocities of over 1,000 km/h.

Hazards: High-speed F-Zero racing machines colliding on the track
Availability: Available by default in stage selection

Onett

Casual Arena
Source: EarthBound (1994)

Ness’s hometown rooftops, featuring awnings with bouncy spring physics and the famous Runaway Five tour bus.

Hazards: Speeding town cars on the lower street roadway
Availability: Available by default in stage selection

Stage Hazards & Tournament Striking

One of the most praised quality-of-life additions in Smash Remix is the integrated Hazard Toggle system. Prior to this mod, competitive Smash 64 was virtually locked to Dream Land due to wind gusts and random items on other stages.

How to Toggle Stage Hazards

On the stage selection screen, press the designated button toggle (or activate the global setting in the Tournament Rules menu). When hazards are disabled:

  • Whispy Woods will no longer exhale blowing wind on Dream Land.
  • The spinning barrel cannon beneath Congo Jungle is deactivated.
  • Acid waves on Planet Zebes remain fixed at the stage floor.
  • Arwing laser blasts on Sector Z and Corneria cease firing.

Verified from smashremix.net: Press the L button on the Stage Select Screen to cycle hazard modes: Red (Hazards & Movement ON), Light Blue (Hazards OFF), Cyan (Movement OFF), and Blue (Both OFF). In Tournament Layout mode, hazards are strictly locked off.

How to Unlock Secret Stages

In standard public releases of Smash Remix, all competitive starter stages and the vast majority of franchise arenas are unlocked from the start to ensure competitive tournament organizers can run matches without delay.

A small selection of retro homage stages (such as Mushroom Kingdom II or retro Flat Zone variants) can be unlocked by completing specific challenges in 1P Classic Mode or achieving target milestones in the 1P Bonus practice modes.

To learn how these arenas interact with the full fighter roster, check out our Smash Remix Characters Roster or return to the Smash Remix Overview.

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